


Here are two lists of games using this engine.

If the Steam version is running, you may need to take several libraries from Steam runtime ("~/.local/share/Steam/ubuntu12_32/steam-runtime/i386/lib/i386-linux-gnu/") to the game library folder (such as "libcrypto.so.1.0.0" and "libssl.so.1.0.0"). GameMaker Studio games need Runtime > Time tracking > clock_gettime() to prevent softlocks.Some games using this framework are indicated on the website. LÖVE framework (only >11.1 was tested): no specific settings are required.Some games may be noted as not compatible in the next section. Most games of the indicated engines should run fine with the required settings. This is a list of game engines/frameworks that libTAS should be able to run, with their specific settings.
